Relative Typographic Object
Peter Pozník
2022
This project expands upon my previous semester’s work and research, which revolved around VR and our role as designers within it, unveiling a multitude of typographic possibilities awaiting us in that very 3D space. Inspiration for the object came from Mesopotamia’s clay printing, where intricate designs were stamped onto clay tablets or bricks. The cylinder-shaped seal, rolled on clay objects, created endless patterns. This experiment explores the concept of typography in a virtual and real-world space. Placing letters on a sphere transforms it into a compact tool for displaying typography. By rotating the sphere, users can influence the outcome as letters combine randomly or deliberately into words. The 3D sphere in digital space is made out of polygons which I used as modules. Number of letters determines how much detailed each character is and therefore influences its final shape. Fewer characters result in more detailed and larger representations, whereas more characters lead to less detailed representations. The object has potential applications, such as being utilized digitally in VR for rapid navigation and as a typewriter-style input method. It can serve as a substitute for keyboards, providing a faster typing experience. The object offers other evident possibilities, including its use as toys, tools for randomization, and the creation of unexpected patterns.